CAIEA Level9709§3.7

Vectors

Vectors in 3D from scratch: notation, lengths and ratio points, lines as r = a + tb, deciding whether two lines meet, and the scalar product for angles, areas, perpendicular feet, reflections and unknown constants.

150 min read 8 sub-topics
101
question parts
2021–2025 · 37 papers
9 marks
per paper
≈ 12% of the paper
2.5/3
avg difficulty
demanding
#6
most examined
of 9 topics by marks

Vectors is the one genuinely new topic on Paper 3 — nothing on Paper 1 prepares you for it, and no other Paper 3 topic depends on it. That cuts both ways: you cannot pick it up by accident, but time spent here does not compete with anything else.

It is also completely predictable. Every one of the 3737 Paper 3 papers from 2021 to 2025 contains exactly one vectors question, in the second half of the paper, worth 77 to 1212 marks (usually 99 or 1010) — 346346 marks in all, about 9.49.4 a paper. Almost every one opens the same way: "With respect to the origin OO, the points AA, BB and CC have position vectors …", and then asks for two or three things in sequence: a line, an intersection, an angle, an area, a perpendicular foot, or an unknown constant.

The note builds the topic in the order the ideas depend on each other:

  • vectors in 3D — notation, adding and scaling, lengths, unit vectors;
  • walking round a shape — midpoints, ratio points, the fourth vertex of a parallelogram, points on a cuboid or pyramid;
  • the equation of a line, r=a+tb\mathbf{r} = \mathbf{a} + t\mathbf{b}, and its general point;
  • two lines — parallel, intersecting or skew;
  • the scalar product — angles between lines, angles inside shapes, right angles;
  • areas of triangles and parallelograms from the angle;
  • the foot of the perpendicular — shortest distances and reflections;
  • finding unknowns — constants fixed by a condition, and points at a given distance.

By marks in 2021–2025 papers (many parts use more than one idea), the scalar product is used for 181181 marks, the equation of a line for 177177, lengths and position vectors for 128128, and parallel/intersecting/skew for 7575.

Before you start you should be able to
  • Pythagoras, and 12absin⁡C\tfrac12 ab\sin C for the area of a triangle

  • Solving a pair of simultaneous linear equations

  • Solving a quadratic equation by factorising or by the formula

  • cos⁡−1\cos^{-1}, and that the cosine of an obtuse angle is negative

  • Simplifying surds, e.g. 840=2210\sqrt{840} = 2\sqrt{210}

By the end of this page you can
  • Read and write vectors in column form, in i,j,k\mathbf{i},\mathbf{j},\mathbf{k} form and as AB→\overrightarrow{AB}, including components that are zero

  • Add, subtract and scale vectors, and know that parallel vectors are multiples of each other

  • Find AB→=b−a\overrightarrow{AB} = \mathbf{b} - \mathbf{a}, the length of any vector, the distance between two points and a unit vector

  • Find midpoints, points dividing a segment in a given ratio, and the fourth vertex of a parallelogram, rhombus or trapezium

  • Read position vectors off a cuboid or pyramid drawn with i\mathbf{i}, j\mathbf{j}, k\mathbf{k} along its edges

  • Write the equation of a line through two points or through a point in a given direction, and test whether a point lies on it

  • Decide whether two lines are parallel, intersecting or skew, and find the point of intersection when it exists

  • Use the scalar product to find the angle between two lines or an angle inside a shape, and to test for right angles

  • Find the exact area of a triangle or parallelogram from cos⁡θ\cos\theta

  • Find the foot of the perpendicular from a point to a line, the perpendicular distance, and the reflection of a point in a line

  • Find unknown constants from a perpendicularity, intersection or angle condition

  • Find the points on a line at a given distance from a point

01

Vectors in 3D: notation, arithmetic and magnitude

Syllabus requirement · §3.7

“

use standard notations for vectors; carry out addition and subtraction of vectors and multiplication of a vector by a scalar, and interpret these operations in geometrical terms; calculate the magnitude of a vector, and use unit vectors, displacement vectors and position vectors. In 2 or 3 dimensions.

”

What a vector is

A scalar is a single number that says how much: a length of 55, a temperature of 20∘20^\circ. A vector says how much and which way. The easiest way to picture one is as a journey: "walk 33 units east, then 22 units north, then climb 44 units up". The journey has a length and a direction; where you start it from does not change what the journey is.

Every Paper 3 vectors question lives in three dimensions, so we need a way to describe position in space. Take three axes at right angles to each other, all through one point OO called the origin:

  • the xx-axis and yy-axis make a flat "floor", exactly as on graph paper;
  • the zz-axis points straight up out of that floor.

A point in space then has three coordinates, like P(3, 2, 4)P(3,\,2,\,4): start at OO, go 33 along xx, then 22 along yy, then 44 up in the zz direction.

xyzijk3 along x2 along y4 up zP(3, 2, 4)OOPOne vector, three waysi j k form: 3i + 2j + 4kcolumn form: 3, 2, 4 stackedtop to bottomarrow form: OPi, j, k are unit vectors: onestep along x, y and z.The position vector OP usesthe same three numbers asthe coordinates of P.

To reach P(3, 2, 4) you travel 3 steps in the i direction, 2 in the j direction and 4 in the k direction. The arrow from O to P is the position vector of P, and it uses exactly the same three numbers.

The notation you must read and write

Three special vectors, each of length 11, point along the axes:

i along x,j along y,k along z\mathbf{i} \text{ along } x, \qquad \mathbf{j} \text{ along } y, \qquad \mathbf{k} \text{ along } z

Because they have length 11 they are called unit vectors. Any vector is built from them. The journey "33 along xx, 22 along yy, 44 up" can be written in any of these ways, and they all mean the same thing:

3i+2j+4k(324)OP→3\mathbf{i} + 2\mathbf{j} + 4\mathbf{k} \qquad\qquad \begin{pmatrix} 3 \\ 2 \\ 4 \end{pmatrix} \qquad\qquad \overrightarrow{OP}
  • The first is i,j,k\mathbf{i},\mathbf{j},\mathbf{k} form.
  • The second is column form: the top number is the i\mathbf{i} part, the middle the j\mathbf{j} part, the bottom the k\mathbf{k} part.
  • The third names the vector by its start and end points: OP→\overrightarrow{OP} means "the journey from OO to PP".

A single bold letter, such as a\mathbf{a}, is also a vector. In handwriting you cannot write bold, so underline it: a‾\underline{a}. A plain aa is a number, not a vector.

The numbers 33, 22 and 44 are the components of the vector. Paper 3 questions switch between the two written forms constantly, sometimes within one question, so practise converting on sight. Column form is usually quicker for arithmetic.

Missing components are zeros. A vector written 4i−2j4\mathbf{i} - 2\mathbf{j} has no k\mathbf{k} part, so its column form is (4−20)\begin{pmatrix} 4 \\ -2 \\ 0 \end{pmatrix}. Forgetting that hidden 00 is one of the most common slips on the paper — real questions give position vectors like 2i+4k2\mathbf{i} + 4\mathbf{k} (no j\mathbf{j}) or i+2j\mathbf{i} + 2\mathbf{j} (no k\mathbf{k}).

Adding, subtracting and scaling

All three operations work component by component — the i\mathbf{i} parts together, the j\mathbf{j} parts together, the k\mathbf{k} parts together:

(a1a2a3)+(b1b2b3)=(a1+b1a2+b2a3+b3)k(a1a2a3)=(ka1ka2ka3)\begin{pmatrix} a_1 \\ a_2 \\ a_3 \end{pmatrix} + \begin{pmatrix} b_1 \\ b_2 \\ b_3 \end{pmatrix} = \begin{pmatrix} a_1 + b_1 \\ a_2 + b_2 \\ a_3 + b_3 \end{pmatrix} \qquad\qquad k\begin{pmatrix} a_1 \\ a_2 \\ a_3 \end{pmatrix} = \begin{pmatrix} k a_1 \\ k a_2 \\ k a_3 \end{pmatrix}

What addition means. If u\mathbf{u} is one journey and v\mathbf{v} is another, then u+v\mathbf{u} + \mathbf{v} is "do u\mathbf{u}, then do v\mathbf{v}" — the single journey that gets you to the same place. Drawn as arrows, the second arrow starts where the first one ends (the triangle law).

What subtraction means. −v-\mathbf{v} is the journey v\mathbf{v} done backwards, so u−v\mathbf{u} - \mathbf{v} means "do u\mathbf{u}, then do v\mathbf{v} in reverse".

ADDING: one journey after anotheruvu + vGo along u, then along v:the whole trip is u + v.SUBTRACTING: AB = b − aOABabABA → O is −a, then O → B is b,so AB = −a + b = b − a

Left: adding is doing one journey after another. Right: to get from A to B you can go back from A to O (that is −a) and then out from O to B (that is b), so AB = b − a.

What scaling means. Multiplying by a number kk (a scalar) stretches the arrow by the factor kk without turning it. 2v2\mathbf{v} is twice as long as v\mathbf{v} and points the same way; 12v\tfrac12\mathbf{v} is half as long; −v-\mathbf{v} has the same length but points the opposite way.

That gives the most useful fact about scaling:

Two vectors are parallel exactly when one is a number multiple of the other.

To test it, divide matching components. If every component gives the same ratio, the vectors are parallel; if even one ratio differs, they are not. A zero component must be matched by a zero.

v2v½v−vMultiplying a vector by a number k· stretches its length by the factor |k|· keeps the same line of travel· reverses it if k is negativeTwo vectors are parallel exactlywhen one is a multiple of the other.(2, −4, 6) = 2 × (1, −2, 3): parallel(1, 3, −1) and (2, 6, 1): no single k

v, 2v, ½v and −v all lie along the same line of travel. That is why ‘parallel’ and ‘one is a multiple of the other’ mean the same thing.

Position vector versus displacement vector
  • A position vector is measured from the origin. OA→\overrightarrow{OA}, usually shortened to a\mathbf{a}, says where AA is. Its components are the coordinates of AA.
  • A displacement vector joins two points. AB→\overrightarrow{AB} says how to get from AA to BB.

The right-hand diagram above shows how they are linked. To go from AA to BB, go from AA back to OO (the journey −a-\mathbf{a}), then from OO out to BB (the journey b\mathbf{b}):

AB→=AO→+OB→=−a+b=b−a\overrightarrow{AB} = \overrightarrow{AO} + \overrightarrow{OB} = -\mathbf{a} + \mathbf{b} = \mathbf{b} - \mathbf{a}

Read it as "end minus start". It is the single most used fact in this topic. Written the wrong way round, a−b\mathbf{a} - \mathbf{b}, it gives the journey from BB to AA: same length, opposite direction.

Magnitude: the length of a vector

The magnitude (or modulus) of a vector is its length, written ∣v∣\left\lvert\mathbf{v}\right\rvert or ∣AB→∣\left\lvert\overrightarrow{AB}\right\rvert. The length ABAB of a line segment means the same thing as ∣AB→∣\left\lvert\overrightarrow{AB}\right\rvert.

In two dimensions the length of (xy)\begin{pmatrix} x \\ y \end{pmatrix} is x2+y2\sqrt{x^2+y^2}, straight from Pythagoras. In three dimensions, use Pythagoras twice: once across the floor, then once more going up.

O(x, y, z)xyzfloor diagonal √(x² + y²)√(x² + y² + z²)Pythagoras, used twice1 · across the floor:floor diagonal² = x² + y²2 · then straight up:length² = (x² + y²) + z²|xi + yj + zk| = √(x² + y² + z²)Negative components are fine:they are squared.

The floor diagonal has length √(x² + y²). It meets the vertical edge z at a right angle, so Pythagoras again gives the full length √(x² + y² + z²).

The computations this whole topic runs on
AB→=b−a\overrightarrow{AB} = \mathbf{b} - \mathbf{a}

Displacement: end minus start

∣xi+yj+zk∣=x2+y2+z2\left|x\mathbf{i} + y\mathbf{j} + z\mathbf{k}\right| = \sqrt{x^2+y^2+z^2}

Magnitude: Pythagoras in 3D

AB=∣b−a∣AB = \left|\mathbf{b} - \mathbf{a}\right|

Distance between two points

v^=1∣v∣ v\hat{\mathbf{v}} = \frac{1}{\left|\mathbf{v}\right|}\,\mathbf{v}

Unit vector: same direction, length 1

Unit vectors. A unit vector has length exactly 11. To get a unit vector in the direction of v\mathbf{v}, divide v\mathbf{v} by its own length. The direction does not change, because dividing by a positive number is just scaling; the length becomes ∣v∣∣v∣=1\dfrac{\left\lvert\mathbf{v}\right\rvert}{\left\lvert\mathbf{v}\right\rvert} = 1. The unit vector is written v^\hat{\mathbf{v}} ("v hat").

Equal vectors. Two vectors are equal when all three components match. That means they have the same length and the same direction — even if they are drawn in different places. This is what lets us say "opposite sides of a parallelogram are equal vectors" in the next section.

The basic computations on made-up points

The points AA and BB have position vectors a=2i−j+3k\mathbf{a} = 2\mathbf{i} - \mathbf{j} + 3\mathbf{k} and b=5i+3j−9k\mathbf{b} = 5\mathbf{i} + 3\mathbf{j} - 9\mathbf{k}.
(a) Find 2a−b2\mathbf{a} - \mathbf{b}.
(b) Find AB→\overrightarrow{AB} and the distance ABAB.
(c) Find a unit vector in the direction of AB→\overrightarrow{AB}.
(d) Show that AB→\overrightarrow{AB} is parallel to −6i−8j+24k-6\mathbf{i} - 8\mathbf{j} + 24\mathbf{k}.

Show full working
  1. 1

    (a) Write both vectors as columns, remembering every component: a=(2−13),b=(53−9)\mathbf{a} = \begin{pmatrix} 2 \\ -1 \\ 3 \end{pmatrix}, \qquad \mathbf{b} = \begin{pmatrix} 5 \\ 3 \\ -9 \end{pmatrix}

    Column form lines the components up, so each row is its own small sum.

  2. 2

    Scale a\mathbf{a} first — every component doubles: 2a=(4−26)2\mathbf{a} = \begin{pmatrix} 4 \\ -2 \\ 6 \end{pmatrix}

  3. 3

    Subtract row by row: 2a−b=(4−5−2−36−(−9))=(−1−515)=−i−5j+15k2\mathbf{a} - \mathbf{b} = \begin{pmatrix} 4 - 5 \\ -2 - 3 \\ 6 - (-9) \end{pmatrix} = \begin{pmatrix} -1 \\ -5 \\ 15 \end{pmatrix} = -\mathbf{i} - 5\mathbf{j} + 15\mathbf{k}

    Subtracting a negative, 6 − (−9), is where signs go wrong. Write the bracket in.

  4. 4

    (b) End minus start. The journey goes from AA to BB, so BB is the end: AB→=b−a=(5−23−(−1)−9−3)=(34−12)\overrightarrow{AB} = \mathbf{b} - \mathbf{a} = \begin{pmatrix} 5 - 2 \\ 3 - (-1) \\ -9 - 3 \end{pmatrix} = \begin{pmatrix} 3 \\ 4 \\ -12 \end{pmatrix}

  5. 5

    The distance ABAB is the length of that vector. Square each component: 32=9,42=16,(−12)2=1443^2 = 9, \qquad 4^2 = 16, \qquad (-12)^2 = 144

    Squaring removes the minus sign, which is why a negative component never makes a length smaller.

  6. 6

    Add and square-root: AB=9+16+144=169=13AB = \sqrt{9 + 16 + 144} = \sqrt{169} = 13

  7. 7

    (c) Divide the vector by its own length, 1313: u^=113(34−12)=313i+413j−1213k\hat{\mathbf{u}} = \frac{1}{13}\begin{pmatrix} 3 \\ 4 \\ -12 \end{pmatrix} = \frac{3}{13}\mathbf{i} + \frac{4}{13}\mathbf{j} - \frac{12}{13}\mathbf{k}

    Check: (3/13)² + (4/13)² + (12/13)² = (9 + 16 + 144)/169 = 1, so the length really is 1.

  8. 8

    (d) Parallel means one is a multiple of the other. Compare the components one pair at a time: −63=−2,−84=−2,24−12=−2\frac{-6}{3} = -2, \qquad \frac{-8}{4} = -2, \qquad \frac{24}{-12} = -2

  9. 9

    All three ratios are the same number, −2-2, so −6i−8j+24k=−2 AB→-6\mathbf{i} - 8\mathbf{j} + 24\mathbf{k} = -2\,\overrightarrow{AB}. The vectors are parallel (the minus sign only means they point opposite ways along the same line).

Answer

(a) −i−5j+15k-\mathbf{i} - 5\mathbf{j} + 15\mathbf{k} (b) AB→=3i+4j−12k\overrightarrow{AB} = 3\mathbf{i} + 4\mathbf{j} - 12\mathbf{k}, AB=13AB = 13 (c) 113(3i+4j−12k)\tfrac{1}{13}(3\mathbf{i} + 4\mathbf{j} - 12\mathbf{k}) (d) it equals −2AB→-2\overrightarrow{AB}

Every later technique in this topic is built from these four moves: combine components, end minus start, Pythagoras in 3D, and ‘is one a multiple of the other?’.

An equal-lengths condition gives an equation

9709/35 M/J 2025 Q10(a)3 marks

With respect to the origin OO, the points AA, BB and CC have position vectors given by OA→=2i−j−6k,OB→=bi−2j+3kandOC→=−4i+5j−2k.\overrightarrow{OA} = 2\mathbf{i} - \mathbf{j} - 6\mathbf{k}, \quad \overrightarrow{OB} = b\mathbf{i} - 2\mathbf{j} + 3\mathbf{k} \quad\text{and}\quad \overrightarrow{OC} = -4\mathbf{i} + 5\mathbf{j} - 2\mathbf{k}. It is given that ∣AB→∣=∣BC→∣\left\lvert\overrightarrow{AB}\right\rvert = \left\lvert\overrightarrow{BC}\right\rvert. Find the value of bb.

Show full working
  1. 1

    Find AB→\overrightarrow{AB} as end minus start, keeping bb as a letter: AB→=OB→−OA→=(b−2−2−(−1)3−(−6))=(b−2−19)\overrightarrow{AB} = \overrightarrow{OB} - \overrightarrow{OA} = \begin{pmatrix} b - 2 \\ -2 - (-1) \\ 3 - (-6) \end{pmatrix} = \begin{pmatrix} b - 2 \\ -1 \\ 9 \end{pmatrix}

  2. 2

    Find BC→\overrightarrow{BC} the same way: BC→=OC→−OB→=(−4−b5−(−2)−2−3)=(−4−b7−5)\overrightarrow{BC} = \overrightarrow{OC} - \overrightarrow{OB} = \begin{pmatrix} -4 - b \\ 5 - (-2) \\ -2 - 3 \end{pmatrix} = \begin{pmatrix} -4 - b \\ 7 \\ -5 \end{pmatrix}

  3. 3

    Equal lengths means equal squared lengths, which avoids square roots: ∣AB→∣2=∣BC→∣2\left\lvert\overrightarrow{AB}\right\rvert^2 = \left\lvert\overrightarrow{BC}\right\rvert^2

    Both lengths are positive, so squaring both sides cannot create a false solution — and it removes the roots in one move.

  4. 4

    Write each squared length with Pythagoras: (b−2)2+(−1)2+92=(−4−b)2+72+(−5)2(b-2)^2 + (-1)^2 + 9^2 = (-4-b)^2 + 7^2 + (-5)^2

  5. 5

    Expand the brackets containing bb. Note (−4−b)2=(b+4)2(-4-b)^2 = (b+4)^2: b2−4b+4+1+81=b2+8b+16+49+25b^2 - 4b + 4 + 1 + 81 = b^2 + 8b + 16 + 49 + 25

    (−4 − b)² and (b + 4)² are the same because squaring ignores an overall minus sign.

  6. 6

    Collect the numbers on each side: b2−4b+86=b2+8b+90b^2 - 4b + 86 = b^2 + 8b + 90

  7. 7

    The b2b^2 terms cancel, leaving a linear equation: −4b+86=8b+90  ⟹  −12b=4  ⟹  b=−13-4b + 86 = 8b + 90 \;\Longrightarrow\; -12b = 4 \;\Longrightarrow\; b = -\tfrac13

    Both sides had the same b² term (coefficient 1), which is why the equation became linear and there is only one answer.

Answer

b=−13b = -\tfrac13

‘Two lengths are equal’ always means: write both displacement vectors, square both magnitudes, set them equal. Never try to handle the square roots directly.

Answer in the form the question uses

Mark schemes are fussy about format in a few specific ways:

  • A position vector is a vector: write 3i−j+2k3\mathbf{i} - \mathbf{j} + 2\mathbf{k} or a column. Some schemes accept coordinates (3, −1, 2)(3,\,-1,\,2) instead, but some say "Do not accept coordinates" — so give the vector when a vector is asked for.
  • Never mix the forms: a column with i\mathbf{i}, j\mathbf{j}, k\mathbf{k} written inside it, or (3i, −j, 2k)(3\mathbf{i},\, -\mathbf{j},\, 2\mathbf{k}), loses the mark.
  • When the question says "exact", leave surds such as 14\sqrt{14} unrounded.

Your turn

Warm-ups on notation and arithmetic, then the unit-vector and equal-lengths styles the papers use.

  1. 1

    Given p=(10−2)\mathbf{p} = \begin{pmatrix} 1 \\ 0 \\ -2 \end{pmatrix} and q=3i−j+4k\mathbf{q} = 3\mathbf{i} - \mathbf{j} + 4\mathbf{k}, find (a) p+q\mathbf{p} + \mathbf{q}, (b) 3p−2q3\mathbf{p} - 2\mathbf{q}, (c) ∣q∣\left\lvert\mathbf{q}\right\rvert.

    Stuck? Show hint

    Convert q to a column first. Work row by row.

    Show solution
    1. 1

      Write q\mathbf{q} as a column: q=(3−14)\mathbf{q} = \begin{pmatrix} 3 \\ -1 \\ 4 \end{pmatrix}.

    2. 2

      (a) Add row by row: p+q=(1+30+(−1)−2+4)=(4−12)\mathbf{p} + \mathbf{q} = \begin{pmatrix} 1 + 3 \\ 0 + (-1) \\ -2 + 4 \end{pmatrix} = \begin{pmatrix} 4 \\ -1 \\ 2 \end{pmatrix}

    3. 3

      (b) Scale each vector first: 3p=(30−6),2q=(6−28)3\mathbf{p} = \begin{pmatrix} 3 \\ 0 \\ -6 \end{pmatrix}, \qquad 2\mathbf{q} = \begin{pmatrix} 6 \\ -2 \\ 8 \end{pmatrix}

    4. 4

      Then subtract row by row: 3p−2q=(3−60−(−2)−6−8)=(−32−14)3\mathbf{p} - 2\mathbf{q} = \begin{pmatrix} 3 - 6 \\ 0 - (-2) \\ -6 - 8 \end{pmatrix} = \begin{pmatrix} -3 \\ 2 \\ -14 \end{pmatrix}

    5. 5

      (c) Square, add, square-root: ∣q∣=32+(−1)2+42=9+1+16=26\left\lvert\mathbf{q}\right\rvert = \sqrt{3^2 + (-1)^2 + 4^2} = \sqrt{9 + 1 + 16} = \sqrt{26}

    Answer

    (a) 4i−j+2k4\mathbf{i} - \mathbf{j} + 2\mathbf{k} (b) −3i+2j−14k-3\mathbf{i} + 2\mathbf{j} - 14\mathbf{k} (c) 26\sqrt{26}

  2. 29709/33 O/N 2023 Q11(a)2 marks

    The line ll has equation r=i−2j−3k+λ(−i+j+2k)\mathbf{r} = \mathbf{i} - 2\mathbf{j} - 3\mathbf{k} + \lambda(-\mathbf{i} + \mathbf{j} + 2\mathbf{k}). The points AA and BB have position vectors −2i+2j−k-2\mathbf{i} + 2\mathbf{j} - \mathbf{k} and 3i−j+k3\mathbf{i} - \mathbf{j} + \mathbf{k} respectively.

    Find a unit vector in the direction of ll.

    Stuck? Show hint

    The direction of a line is the vector multiplied by λ. The fixed point i − 2j − 3k has nothing to do with direction. (Lines are taught properly in “The equation of a line”, further down.)

    Show solution
    1. 1

      Read off the direction — the vector multiplying λ\lambda: d=−i+j+2k\mathbf{d} = -\mathbf{i} + \mathbf{j} + 2\mathbf{k}

      The part without λ is a point the line passes through; it tells you where the line is, not which way it points.

    2. 2

      Find its length: ∣d∣=(−1)2+12+22=1+1+4=6\left\lvert\mathbf{d}\right\rvert = \sqrt{(-1)^2 + 1^2 + 2^2} = \sqrt{1 + 1 + 4} = \sqrt{6}

    3. 3

      Divide the vector by its length: d^=16(−i+j+2k)\hat{\mathbf{d}} = \frac{1}{\sqrt{6}}\left(-\mathbf{i} + \mathbf{j} + 2\mathbf{k}\right)

      The mark scheme also accepts the negative of this, since the line runs both ways.

    Answer

    16(−i+j+2k)\dfrac{1}{\sqrt6}\left(-\mathbf{i} + \mathbf{j} + 2\mathbf{k}\right)

  3. 3

    The vectors u=2i+pj−3k\mathbf{u} = 2\mathbf{i} + p\mathbf{j} - 3\mathbf{k} and v=6i−12j+qk\mathbf{v} = 6\mathbf{i} - 12\mathbf{j} + q\mathbf{k} are parallel. Find pp and qq.

    Stuck? Show hint

    Parallel means v = ku for one number k. The i components have no unknowns, so they give k.

    Show solution
    1. 1

      Parallel means v=ku\mathbf{v} = k\mathbf{u} for a single number kk: (6−12q)=k(2p−3)\begin{pmatrix} 6 \\ -12 \\ q \end{pmatrix} = k\begin{pmatrix} 2 \\ p \\ -3 \end{pmatrix}

    2. 2

      The i\mathbf{i} components contain no unknown letter, so use them to find kk: 6=2k  ⟹  k=36 = 2k \;\Longrightarrow\; k = 3

    3. 3

      Use k=3k = 3 in the j\mathbf{j} components: −12=3p  ⟹  p=−4-12 = 3p \;\Longrightarrow\; p = -4

    4. 4

      Use k=3k = 3 in the k\mathbf{k} components: q=3×(−3)=−9q = 3 \times (-3) = -9

    Answer

    p=−4p = -4, q=−9q = -9

  4. 4

    The points PP and QQ have position vectors i+2j+tk\mathbf{i} + 2\mathbf{j} + t\mathbf{k} and 3i+5j+k3\mathbf{i} + 5\mathbf{j} + \mathbf{k}, where tt is a constant. Given that PQ=7PQ = 7, find the possible values of tt.

    Stuck? Show hint

    Find PQ in terms of t, then set its squared length equal to 49.

    Show solution
    1. 1

      End minus start: PQ→=(3−15−21−t)=(231−t)\overrightarrow{PQ} = \begin{pmatrix} 3 - 1 \\ 5 - 2 \\ 1 - t \end{pmatrix} = \begin{pmatrix} 2 \\ 3 \\ 1 - t \end{pmatrix}

    2. 2

      Set the squared length equal to 72=497^2 = 49: 22+32+(1−t)2=492^2 + 3^2 + (1-t)^2 = 49

    3. 3

      Simplify: 4+9+(1−t)2=494 + 9 + (1-t)^2 = 49, so (1−t)2=36(1-t)^2 = 36

    4. 4

      Take square roots, remembering both signs: 1−t=6or1−t=−61 - t = 6 \quad\text{or}\quad 1 - t = -6

      A squared bracket equal to 36 means the bracket is 6 or −6. Dropping −6 loses one of the two points.

    5. 5

      Solve each: t=−5t = -5 or t=7t = 7.

    Answer

    t=−5t = -5 or t=7t = 7

Practise vector notation, magnitude and position vectorsReal past-paper questions · Magnitude of a vector; unit, displacement and position vectors

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Can you do all of these?

  • Convert between column form and i, j, k form — writing missing components as 0

  • Find AB as b − a, the right way round

  • Find a length, a distance between two points and a unit vector in 3D

  • Test whether two vectors are parallel by comparing all three components

  • Find a midpoint, and a point dividing a segment in a ratio, by walking there

  • Find the fourth vertex of a parallelogram, rhombus or trapezium, keeping the letters in order round the shape

  • Write coordinates on a cuboid or pyramid diagram before calculating

  • Write a line through two points as r = a + t(b − a), always starting ‘r =’

  • Write the general point of a line in components

  • Show that a point lies on a line (one parameter value fits all three coordinates)

  • Use different parameters for two different lines

  • Check for parallel directions before looking for an intersection

  • Solve two component equations, then use the third to decide intersecting or skew

  • Compute a scalar product and use it to test for a right angle

  • Find the angle between two lines from their directions, and give the acute angle when asked

  • For angle ABC use BA and BC, both leaving the corner B

  • Write ‘cos θ = …’ explicitly, and stop there if the cosine is what was asked

  • Get sin θ exactly from √(1 − cos²θ) and use ½|u||v| sin θ for an area

  • Double for a parallelogram, or when the angle was taken at a midpoint

  • Find a foot of a perpendicular with PF · b = 0, then a perpendicular distance as |PF|

  • Reflect a point with OP′ = OP + 2PF

  • Turn a perpendicular, intersection or angle condition into an equation in the unknown constant

  • Square an angle or distance condition, expect two roots, and keep or reject each for a stated reason

Now do the questions
101 real Paper 3 parts from 2021–2025, sorted by difficulty, with mark schemes