CAIEAS Level9702§2.1

Kinematics

Distance and displacement, speed and velocity; reading and sketching motion graphs; the four equations for constant acceleration and how to choose one; free fall and measuring g; and projectiles as two independent motions.

240 min read 6 sub-topics
224
question parts
2021–2025 · 37 papers
9 marks
per paper
≈ 9% of the paper
2.0/3
avg difficulty
moderate
#10
most examined
of 11 topics by marks

In the Physical Quantities and Units note you met scalars and vectors and learned to split a vector into two components. Kinematics uses those tools to describe motion: how far an object goes, how fast, and how quickly its velocity changes. It does not yet ask why the object moves; forces come in the Dynamics note.

You start with five exact definitions, then learn to read motion graphs through their gradients and areas. From the velocity–time graph you derive four equations for constant acceleration and use them on falling objects, including an experiment to measure gg. You finish with projectiles, where a horizontal motion and a vertical motion run side by side.

Before you start you should be able to
  • Scalars and vectors, and resolving a vector into perpendicular components with cos⁡\cos and sin⁡\sin (AS Physical Quantities and Units)

  • Adding two perpendicular vectors with Pythagoras, and finding the angle with tan⁡\tan (AS Physical Quantities and Units)

  • Systematic and random errors, precision and accuracy, and combining percentage uncertainties (AS Physical Quantities and Units)

  • Gradient of a straight line as change in yy divided by change in xx

  • Areas of rectangles, triangles and trapezia

  • Objects falling near the Earth's surface speed up at about 9.81 m s−29.81\ \text{m s}^{-2} (the value gg)

By the end of this page you can
  • Define distance, displacement, speed, velocity and acceleration with the exact wording the mark schemes reward

  • Determine velocity, acceleration and displacement from displacement–time and velocity–time graphs, including tangents to curves and signed areas, and sketch motion graphs from a description

  • Derive the four equations of uniformly accelerated motion from the velocity–time graph and select the correct equation by listing ss, uu, vv, aa, tt

  • Apply a consistent sign convention to vertical motion, including objects that reverse direction mid-problem

  • Solve free-fall problems, describe an experiment to determine gg (including the graph method), and combine the percentage uncertainties in such an experiment

  • Solve projectile problems by resolving the initial velocity: time of flight, maximum height, height at a given distance, range, and landing speed and angle

01

Distance, displacement, speed and velocity

Syllabus requirement · §2.1

“

define and use distance, displacement, speed, velocity and acceleration

”

Five words that carry the whole topic

Mechanics describes motion, and it needs five quantities to do it: distance, displacement, speed, velocity and acceleration. They come as two pairs plus one:

  • distance ↔ displacement,
  • speed ↔ velocity,
  • and acceleration, which is built from velocity.

In each pair one member is a scalar (size only) and the other a vector (size and direction). You met this split in the Physical Quantities and Units note; now we use it on motion. Paper 2 often opens with a one-mark "Define velocity" or "Define acceleration", marked against a fixed sentence. So we learn the definitions properly first, then calculate with them.

Distance versus displacement

Walk from your desk to the door by any route you like. The distance you travel is the total length of the path you actually took — every wobble counts. Your displacement is different: it is the straight-line arrow from start to finish, with its direction stated.

  • Distance: a scalar; the total path length travelled, however winding.
  • Displacement: a vector; the straight line from the starting point to the finishing point, in a stated direction.

Only if you walk a perfectly straight route do the two agree.

startfinishdistance travelleddisplacementdistance travelled: how far you actually walked — scalardisplacement: start → finish straight line — vector

A walking path from start to finish: the distance is the length of the winding route; the displacement is the single straight arrow from start to finish.

Direction reverses the meaning

Walk 4 m4\ \text{m} east, then 4 m4\ \text{m} west. Distance travelled: 8 m8\ \text{m}. Displacement: zero — you finished where you started, and displacement only depends on where you started and where you finished. Most of the traps in this section come from this one difference.

Speed versus velocity, average versus instantaneous

The same scalar/vector pairing repeats one level up:

  • Speed is distance travelled per unit time — a scalar.
  • Velocity is displacement per unit time — rate of change of displacement — a vector.

Each can be an average over a whole journey, or an instantaneous value — what a speedometer reads at one moment. The averages are:

average speed=total distance travelledtotal time takenaverage velocity=displacementtime taken\text{average speed} = \frac{\text{total distance travelled}}{\text{total time taken}} \qquad\qquad \text{average velocity} = \frac{\text{displacement}}{\text{time taken}}

Whenever the object reverses direction during the journey, the total distance and the displacement are different — so the average speed and the average velocity are different too. A runner completing one lap of a 400 m400\ \text{m} track in 50 s50\ \text{s} has an average speed of 8.0 m s−18.0\ \text{m s}^{-1} but an average velocity of exactly zero, because her displacement (start to finish — same place) is zero.

Quantity

Definition (mark-scheme wording)

Unit

Scalar or vector?

distance

total path length travelled

m\text{m}

scalar

displacement

distance travelled in a stated direction (from start to finish)

m\text{m}

vector

speed

distance travelled per unit time

m s−1\text{m s}^{-1}

scalar

velocity

rate of change of displacement

m s−1\text{m s}^{-1}

vector

acceleration

rate of change of velocity

m s−2\text{m s}^{-2}

vector

Learn this table verbatim — the middle column is marked word-for-word. Every vector definition must name its vector partner: velocity is defined through displacement, never speed.

Acceleration: the rate of change of velocity

acceleration=change in velocitytime taken=ΔvΔt\text{acceleration} = \frac{\text{change in velocity}}{\text{time taken}} = \frac{\Delta v}{\Delta t}

Its unit follows from the definition: m s−1\text{m s}^{-1} divided by s\text{s} gives m s−2\text{m s}^{-2} — read aloud as "metres per second, per second". An acceleration of 2 m s−22\ \text{m s}^{-2} means the velocity changes by 2 m s−12\ \text{m s}^{-1} every second.

Because velocity is a vector, acceleration means any change in velocity — speeding up, slowing down, or changing direction. That last case feels strange but matters later: a ball at the top of its flight has zero vertical velocity yet still accelerates downwards at 9.81 m s−29.81\ \text{m s}^{-2}, because its velocity is changing all the same. A negative acceleration (in whatever direction you have called positive) simply means the velocity is decreasing in that direction — the everyday word for that is deceleration, but in calculations we keep the minus sign.

Earning a definition mark
  1. 1

    Write "[quantity] = rate of change of [its vector partner]". Velocity → rate of change of displacement. Acceleration → rate of change of velocity.

    This sentence pattern is exactly what the B1 mark scheme line says. Learn it as a fixed phrase, not something to improvise.

  2. 2

    Check that no scalar word slipped in. If your velocity definition contains the word "speed", or your acceleration definition contains "speed" where "velocity" belongs, the mark is lost.

    Mark schemes explicitly distinguish velocity from speed in definitions — 'rate of change of speed' scores zero.

  3. 3

    Alternative form: a quotient earns equal credit — "change in displacement ÷ time taken" is accepted for velocity.

    Both published forms appear in mark schemes; pick whichever you will remember under pressure.

A clean demonstration

A delivery cyclist rides 300 m300\ \text{m} east along a street, then turns round and rides 100 m100\ \text{m} back west, taking 80 s80\ \text{s} in total.

Total distance: the path length adds both legs:

d=300+100=400 md = 300 + 100 = 400\ \text{m}

Displacement: east is positive, so the second leg carries a minus sign:

s=(+300)+(−100)=+200 m, i.e. 200 m east of the starts = (+300) + (-100) = +200\ \text{m},\ \text{i.e.}\ 200\ \text{m east of the start}

Average speed: total distance over total time:

40080=5.0 m s−1\frac{400}{80} = 5.0\ \text{m s}^{-1}

Average velocity: displacement over time:

20080=2.5 m s−1 east\frac{200}{80} = 2.5\ \text{m s}^{-1}\ \text{east}

The average velocity is only half the average speed, because the ride back west cancelled part of the displacement while still adding to the distance. Now an acceleration: if the cyclist speeds up uniformly from rest to 6.0 m s−16.0\ \text{m s}^{-1} in 12 s12\ \text{s},

a=ΔvΔt=6.0−012=0.50 m s−2a = \frac{\Delta v}{\Delta t} = \frac{6.0 - 0}{12} = 0.50\ \text{m s}^{-2}

and if she later brakes from 6.0 m s−16.0\ \text{m s}^{-1} to rest in 4.0 s4.0\ \text{s}, still facing east,

a=0−6.04.0=−1.5 m s−2a = \frac{0 - 6.0}{4.0} = -1.5\ \text{m s}^{-2}

The minus sign is the answer doing its job: the velocity decreases along the positive (eastward) axis.

Define acceleration

9702/21 O/N 2025 Q1(a)1 mark

Define acceleration.

Show full working
  1. 1

    Apply the pattern: acceleration is the rate of change of its own vector partner.

    acceleration=the rate of change of velocity\text{acceleration} = \text{the rate of change of velocity}

    The mark scheme pays B1 for exactly this phrase. Nothing more is needed — no formula, no unit, no example.

  2. 2

    Self-check before moving on: does the sentence contain "speed"? No — velocity only ✓.

    "Rate of change of speed" is the classic near-miss: it names the scalar, so the mark scheme refuses it.

Answer

Acceleration is the rate of change of velocity.

One-mark definitions are free marks if the sentence is learned verbatim. Never spend them back by paraphrasing.

Define velocity

9702/23 M/J 2025 Q1(a)1 mark

Define velocity.

Show full working
  1. 1

    Velocity is defined through displacement:

    velocity=the rate of change of displacement\text{velocity} = \text{the rate of change of displacement}

    Mark scheme: 'rate of change of displacement' — B1. The vector partner (displacement), not the scalar (distance).

  2. 2

    An equally credited alternative spells out the quotient: velocity = change in displacement divided by the time taken.

    Published mark schemes accept both phrasings — memorise whichever reads more naturally to you, but never mix in 'distance' or 'speed'.

Answer

Velocity is the rate of change of displacement (equivalently: change in displacement per unit time).

Velocity ↔ displacement, acceleration ↔ velocity: each definition climbs one rung up the vector ladder.

Common mistakes
  • "Velocity is the rate of change of speed."

    Velocity is the rate of change of displacement.

    Mark schemes explicitly distinguish velocity from speed in definitions. Naming the scalar loses the mark even though the sentence sounds right.

  • "Acceleration is the rate of change of distance."

    Acceleration is the rate of change of velocity.

    Each quantity is defined through its own vector partner — acceleration sits above velocity, not above distance.

  • Average velocity = total distance ÷ total time.

    Average velocity = displacement ÷ time taken; total distance ÷ total time is average speed.

    The pair diverge the moment direction reverses — an out-and-back trip has large average speed but small (even zero) average velocity.

  • "That car is accelerating, so its speed must be increasing."

    Acceleration is a change of velocity, which can be speeding up, slowing down, or turning.

    Slowing is acceleration too (negative along the chosen axis); so is circular motion at constant speed, because the direction changes.

Your turn

A definition drill, then two distance-versus-displacement calculations.

  1. 1

    (a) State which quantity is defined as "the rate of change of displacement". (b) A student writes: "Acceleration is how much the speed changes." Explain why this does not earn the mark, and write a correct definition.

    Stuck? Show hint

    For (b): two separate defects — the wrong vector partner, and no sense of a rate.

    Show solution
    1. 1

      (a) Rate of change of displacement is the definition of velocity.

      Displacement is the vector partner of velocity, one rung below it.

    2. 2

      (b) The student's sentence fails twice: it defines acceleration through speed (the scalar) instead of velocity, and "how much" gives a change, not a rate (no time involved).

      Spotting both defects is the habit that keeps your own definitions clean: right partner, and a rate.

    3. 3

      Correct definition: acceleration is the rate of change of velocity.

      "Change in velocity ÷ time taken" earns the same mark; both name velocity and include time.

    Answer

    (a) Velocity. (b) It uses speed rather than velocity, and omits any timescale; acceleration is the rate of change of velocity.

  2. 2

    A hiker walks 3.0 m3.0\ \text{m} due east, then 4.0 m4.0\ \text{m} due north. Calculate (a) the distance walked, (b) the magnitude and direction of the hiker's displacement.

    Stuck? Show hint

    East and north are perpendicular — Pythagoras for the size of the displacement, tangent for its direction.

    Show solution
    1. 1

      (a) Distance is the total path length — the two legs simply add, since it is a scalar:

      d=3.0+4.0=7.0 md = 3.0 + 4.0 = 7.0\ \text{m}

      Direction does not matter for distance: every metre walked counts.

    2. 2

      (b) Displacement is the single straight arrow from start to finish. The legs are perpendicular, so its magnitude comes from Pythagoras:

      ∣s⃗∣=3.02+4.02|\vec{s}| = \sqrt{3.0^2 + 4.0^2}

      The two legs and the displacement form a right-angled triangle, with the displacement as the hypotenuse.

    3. 3

      Evaluate: ∣s⃗∣=9.0+16=25=5.0 m|\vec{s}| = \sqrt{9.0 + 16} = \sqrt{25} = 5.0\ \text{m}

      The 3–4–5 triangle again — spotting it saves the square-rooting entirely.

    4. 4

      Direction — measure the angle θ\theta east of north (the adjacent side is the northerly 4.04.0):

      tan⁡θ=3.04.0=0.75⟹θ=37∘\tan\theta = \frac{3.0}{4.0} = 0.75 \quad\Longrightarrow\quad \theta = 37^\circ

      State the reference direction: 'at 37° east of north' is complete; a bare angle is not.

    Answer

    (a) 7.0 m7.0\ \text{m}. (b) Displacement 5.0 m5.0\ \text{m} at 37∘37^\circ east of north.

  3. 3

    A tram travels from stop A to stop B, 600 m600\ \text{m} apart in a straight line, in 60 s60\ \text{s}. It waits at B for 60 s60\ \text{s}, then returns to A, taking 75 s75\ \text{s}. Calculate (a) the average speed and (b) the average velocity for the whole outing.

    Stuck? Show hint

    (b): where does the tram end up relative to where it started?

    Show solution
    1. 1

      Total distance, adding the two legs: 600+600=1200 m600 + 600 = 1200\ \text{m}

      Distance is a scalar, so the return leg adds on; it does not cancel.

    2. 2

      Total time, including the wait at B: 60+60+75=195 s60 + 60 + 75 = 195\ \text{s}

      The waiting time is still part of the time taken. Leaving it out is the usual slip here.

    3. 3

      (a) Average speed = total distance ÷ total time: 1200195=6.15≈6.2 m s−1\frac{1200}{195} = 6.15 \approx 6.2\ \text{m s}^{-1}

      Round only at the end, to 2 s.f. to match the data.

    4. 4

      (b) The tram finishes where it began, so its total displacement is zero — hence

      average velocity=0195=0\text{average velocity} = \frac{0}{195} = 0

      Zero average velocity next to a clearly non-zero average speed: the two quantities really are different.

    Answer

    (a) 6.2 m s−16.2\ \text{m s}^{-1}. (b) Zero — the displacement for the return trip cancels the outward displacement.

The rest of this note

Checking your access…

Can you do all of these?

  • Define velocity and acceleration using the vector words — 'rate of change of displacement', 'rate of change of velocity' — with no 'speed' or 'distance' in sight

  • Tell distance from displacement and average speed from average velocity, especially when the motion reverses

  • Read gradients: s–t gradient = velocity, v–t gradient = acceleration; draw a long tangent for the value at one instant on a curve

  • Read areas: displacement from the area under a v–t graph, counting regions below the axis as negative; change in velocity from the area under an a–t graph

  • Sketch motion graphs deliberately: shape, starting value, end value, zero-crossings and labels each earn their own mark

  • Derive the four suvat equations from the v–t graph; list s, u, v, a, t and pick the equation that omits the unwanted quantity; convert to SI units first

  • Choose one positive direction for vertical motion, substitute signs consistently, and read a negative answer as motion in the other direction

  • Use the up-and-over symmetries of free fall: equal speeds at equal heights, equal times up and down

  • Describe the electromagnet–trapdoor measurement of g (including the s against t² graph), correct its ball-diameter systematic error, and combine uncertainties with Δg/g = Δs/s + 2Δt/t

  • Resolve a projectile launch into u cos θ (horizontal, constant) and u sin θ (vertical, suvat with a = −g); find the time from whichever list has enough data; combine components with Pythagoras and tan for the landing velocity